using UnityEngine;
using System.Collections;

public class rotationScript : MonoBehaviour {
	
	private float speed = 5;
	
	// Use this for initialization
	void Start () {

	}
	
	// Update is called once per frame
	void Update () {
	}
	
	void FixedUpdate () {
		rigidbody.AddTorque (Vector3.up * speed);
	}
}
